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Based on your reading of the texts on page three: - Explain in your own words why the game Factitious was developed - Give reasons why, in your view, the game is or is not useful to young people today. - Junior Cycle English - Question 1 - 2018

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Based-on-your-reading-of-the-texts-on-page-three:----Explain-in-your-own-words-why-the-game-Factitious-was-developed----Give-reasons-why,-in-your-view,-the-game-is-or-is-not-useful-to-young-people-today.-Junior Cycle English-Question 1-2018.png

Based on your reading of the texts on page three: - Explain in your own words why the game Factitious was developed - Give reasons why, in your view, the game is o... show full transcript

Worked Solution & Example Answer:Based on your reading of the texts on page three: - Explain in your own words why the game Factitious was developed - Give reasons why, in your view, the game is or is not useful to young people today. - Junior Cycle English - Question 1 - 2018

Step 1

Explain in your own words why the game Factitious was developed

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Answer

The game Factitious was developed as a response to the increasing prevalence of misinformation in today’s media landscape. With the growth of the internet and social media, distinguishing between real and fake news has become increasingly challenging. Factitious serves as an educational tool to improve media literacy, allowing players to engage with various news stories and learn how to critically analyze their credibility. This interactive approach not only helps young people understand the importance of verifying information but also encourages them to become more discerning consumers of news.

Step 2

Give reasons why, in your view, the game is or is not useful to young people today

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Answer

In my view, the game Factitious is particularly useful to young people today for several reasons. First, it equips them with essential skills to navigate a world filled with information overload. By engaging with the game, players learn to spot misleading headlines, identify biases, and evaluate sources, which are crucial skills in a digital age where misinformation can easily spread.

Moreover, the game's interactive format makes learning engaging and fun, which can enhance retention of the information. Additionally, in an era where critical thinking is vital, Factitious encourages players to approach news consumption thoughtfully.

However, some may argue that while the game is a useful tool, it should not be the sole method of developing media literacy. Real-world discussions, media exposure, and guidance from educators should complement such games for a more comprehensive understanding of the media landscape.

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